Slime RNG Roll Speed Guide
Roll speed is throughput. Luck changes the odds of each roll; roll speed changes how many attempts you make while a boost is active. This page separates current code rewards from timing suggestions. Last checked 2026-05-09
Roll speed vs luck
Luck
Improves the expected quality of each individual roll. Sources include permanent perks, Luck Boost, Ultra Luck Boost, roster passives, and rebirth multipliers.
Roll speed
Increases attempts per minute. The exact in-game math is not published in the local data, so this page treats timing as a planning note.
Luck model: Reported as multiplicative across permanent + temporary buffs (community-reported, not officially documented). Values marked needs_check are not official Stouts Studio numbers.
Codes that affect roll throughput
| Code | Reward | Status | Use it for |
|---|
Source status: Authoritative source: official Stouts Studio Discord #πcodes Slime RNG thread, last updated 2026-05-05. Directly verified via browser on 2026-05-07. Active codes as of 5/5/26: gullible, test, giveMeLuckNOW. Code 2muchluck absent from Discord list as of 5/5/26 β moved to expired. Codes flagged as Limited had a hard redemption cap and are exhausted.
Best timing plan
Roll Speed FAQ
Is roll speed the same as luck?
No. Luck improves the quality of each roll; roll speed increases how many rolls you can attempt in the same time window. Huge hunts need both.
When should I use Roll Speed Boost?
The safest documented approach is to confirm your current luck sources first, then decide whether a temporary Roll Speed Boost is worth using in that session.
Are Big Dice worth using immediately?
The local code data mentions Big Dice as a reward type, but does not provide enough official math to prove the perfect timing. Treat timing advice as planning, not a confirmed mechanic.